Carball Pinball 3



Select the plane (Table object). Enter Edit mode, and select the outer row vertices. In Side view, Extrude up to make the table sides.
Take the habit of give your objects (and all BLENDER data) explicit names. This is very helpful.



With the vertices still selected, in Top view, Extrude one more time, and Scale a bit, to make a little border. Now select the low left vertex ( see image above) and place the cursor there, Shift-S keys, Snapp-Curs to Sel.



In Front view, press the little target button in the icons bar (that will make the cursor the center of the actions) or do dot key, select the entire low row, and rotate it a bit, like the image above. With this shape, when the ball "get out" of game and came down the table, she will slide to the restart position.



In Top view, add a Plane, and Scale it accordingly to the table dimensions, to close it (that will be the pinball glass).