Now, we'll do an arm! In Top view add a circle with 8 points ( red circle
in the image above). Extrude down 6 or 7 times and up, 3 or 4 times. Reshape
the mesh more or less like in the image above
Now, the hand. We'll start by making a finger.
In Top view, put the cursor away from the character and add a UV Sphere
with 6 Segments Rings. In Front view, select the 3 top row of vertices
and delete them.
Select the new top row, and extrude it up, 8 or 9 times ( press Ctrl key
when you move the extruded rows to snap them to the grid and obtain regular
spacements).
After this, make 4 copys, scale, reshape and place them like in the image
at left, to make the other fingers.
Build faces to link the fingers togheter ( use the red lines in the image
above as a guide).
Once the fingers linked, select the final row, extrude and reshape some
times to complete the hand (once again, use the image above as a guide).
Now, scale ( if necessary) and place the hand near the arm bottom, and
build faces to link them togheter.
Smooth the mesh and do some renders to check the model quality.
To make the head ( a fast one ), add a UV Sphere with 32 Segments and
Rings.
Rotate, Scale and place it like in the image above ( to center the sphere
with the body mesh, before adding the sphere select the body, do, Shift-S,
choose Curs >Sel ).
Now in Front view, in Edit mode, select half of the sphere vertices and
delete them. Move the sphere vertices in order to align the central row
with the axial grid line.
Out of Edit mode, do an instance, Alt-D keys and mirror it.
To guide you, place one sphere ( and his instance) more or less in the
eye location.
Select the head, enter Edit mode, and with the PVE, reshape the mesh in
order to obtain a more or less head shape. In Front view, select one point
that it's more or less aligned with the eye sphere center, and in Side
view, with the PVE, grab the points to the back, to make the eyes cavities.
Still with the PVE, keep reshaping the head. To make the nose, in Side
view, grab one or two points in the central row, below the eyes level,
and grab them, just a little bit.
To make the mouth, select some faces below the nose, and do some subdivisions.
Them reshape and give them a new material. Control the allignement of
the new vertices and the smoothness of the faces.
To make a basic eye, in Front view, select the eye sphere guide, select
the first 3 rings of vertices and give them a material. This will be the
cristallin?. Then, select the first ring, and give it a different material
( multi-material).
This will be the eye's pupil.
To make the eyelids, copy the eye sphere, delete half of the vertices,
scale it a little bit bigger than the eye and rotate it. Give him the
"skin" material
To make the hair, add new spheres, place, scale, reshape them, and delete
unwanted vertices ( don't need to build faces to link them to the head,
just make sure that the hair meshes "enter" the head mesh. You
can delete the head vertices under the "hair".
To close the two head halves, select them and do Ctrl-J to join them.
Enter Edit mode, select all the vertices, A key, and in the Edit buttons
window press the Rem Doubles button. Probably you'll need to raise the
"Limit:" to 0,015 or more. Do some tries, until the central
row of vertices presents no more gaps or double vertices.
Build faces to conect the head to the neck ( join the two meshes before,
if necessary).
To finnish the model, join all the meshes ( with the exception of the
eyes and eyelids spheres) to the central body ( you can select all the
meshes with A key, and click the the body once more to make it the active
one, and do Ctrl-J).
Ckeck in Open Gl mode with the Trackball view, and with some renderings,
if the model is free of problems.