Cancel your dates for the next...3 months, this is a complete, highly detailed
tutorial on making a game (action/shoot style) with, guess what? Yes, the
fantastic BLENDER!!
The goal of this tutorial, it's to obtain, at the end of it, a scene game
more or less like the one in the image above, or much better I hope, but
that it's up to you.
The "game engine" of BLENDER
is quite sophisticated! A slow one, but sophisticated. Real-time
lighting, a built-in physics and collisions engine , skelletons mesh animations
and much more. And even stronger, you can use all these features without
a single line of "code".
Very, very strong!
This tutorial is oriented primarily for action/shoot style games, but most
of the techniques i'll explain here apply to all kind of games.
In my opinion, a not well realized original game worths more than a perfect
56th clone of an existing one!
Well, let's start!! Euuh...where to start? Good question!
With
BLENDER
is quite simple to start and finish a very basic "game".
But here, we'll try to get a more "modern and complex style game",
like the ones we see in magazines ( but, for this, it's better that you
cancel your dates for ...3 years).
So, we need to planning a little. At the basis of almost every game since
ages, there's an "actor"
( character).
Honouring that, we'll start with the main character! Let's call him "Little
OTO".